Shawn Spetch | CG Artist
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I am a CG artist currently working for Rocksteady, and very grateful to be working with such talented people in the game industry. In the past I have worked for Guerrilla Cambridge, Bioware, Nerve Software, Gearbox and Terminal Reality.

I adapt to any specific workflow/art style and have experience in most areas of realtime art creation. My current focus is Look Development and Art Direction for real time art which includes but is not limited to ideation, conception, blockout, modeling, texturing, shaders, and lighting. I also have experience with PBR materials, modular workflows, and optimization. I enjoy working with design and code to achieve an enjoyable gameplay experience for the player. Feel free to shoot me an Email and thanks for visiting my site.