I was responsible for all models, textures, and materials in Kamino. Final lighting and rain particle effects by Glenn Gamble

An early sculpt test for Macro Normal maps. Collaborated with Hugo Beyer, Juan Domanski, and Josh Opel.

Early on in the project we did several style explorations including Ralf McQuarries painting style.

Gore parting the vehicle for explosions

More blaster damage tests with 3dcoat and Zbrush

Vert colorable damage shader

I made the first pass on Jabbas palace before it went off to the dance team. My contributions were models and textures. Sry if I destroyed your childhood :p